![]() ![]() ![]() Since it was launched in 1995, Microsoft’s DirectX has competed with Silicon Graphics Inc.’s OpenGL API package. John and Eric Engstrom, who managed to create the API, and it was released a year later, in 1995. ![]() The programmers that were tasked with the development of what would later be known as DirectX were Craig Eisler, Alex St. The history of DirectX starts back in 1994 when Microsoft needed to create software for the then-upcoming Windows 95, which would act as a mediator between hardware and operating system. To understand the variety of tasks that are accomplished by this program, it is responsible, among other things, for the drawing of 2d and 3d graphics, GPU computing, Audio functions, ray tracing, and running diagnostics. The majority of software that makes use of this collection of programs is gaming programming, as it is one of the most demanding and resource-consuming tasks on a PC. Essentially, it is not a single program, but rather a suite of multiple different components that are capable of facilitating communication between software and hardware and improving game execution by taking advantage of all the hardware features your machine has. The Microsoft DirectX is a series of APIs (Application Programming Interfaces) originally released in 1995, that play a crucial role in the function of numerous multimedia, video and programming tasks on Microsoft Platforms. ![]()
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